
As someone who values portability over performance as long as it isn’t detrimental, I’d be more inclined to play the Switch version, but if you’re not like that, give it a try on PC.When you hear the term “monster movies,” you might think you know what to expect. Perhaps it was due to how structured and railroaded the game was and didn’t delve into just playing hide and seek going back and forth. Despite being in a genre I have no fondness towards, I was invested the entire time and wanted to keep playing. Outside of that, I had a great time with Layers of Fear 2. Yes, I turned brightness up, this hardly helped. There’s very little in terms of punishment, as you’ll just restart before the sequence, but it could have been avoided. In some of these black and white segments, it can be rather difficult to see certain places, especially when you’re being chased, which is ultimately frustrating.
#Layers of fear 2 monster chase full#
The game goes from beautiful environments full of color to drab black and white filtered areas with in any remote sense of danger.

Yes, it’s in line with a horror game to be dark, but LoF2 can be far too dark at times. Each act has their own title card to look like an old timey film, infact they have multiples and I love that! A small detail I adore is the titlecards. While the setting is on a boat, in each act outside of your room, it changes constantly, almost becoming unnatural, it’s interesting, and really makes for great setpieces at times. I love horror games or just game period that are set on a boat. I feel aesthetically, there’s a lot that Layers of Fear 2 has to offer. I personally would rather the unlocked option as it’s MOSTLY a smoother experience. You’re given a 30FPS or unlocked option, but it almost seemed a bit slow at times at 30, so experiment to what is more comfortable for you. Lighting in particular is great, which is a must for horror. While this is a port to the Switch, for a Switch game, Layers of Fear 2 looks fantastic. There’s a choice given in each Act as well, who’s to say what they really mean until you complete the game. You will run into puzzles, but the answers aren’t usually too far out of your grasp. While I dislike points of no returns in games, especially with autosaves, it’s a creative way to do so instead of just locking behind you. The linearity comes with rooms changing or even doors leading to new places.

Thankfully, even with some bigger rooms, LoF2 is rather linear. The idea that there’s no way of fighting back, just instant death from any source of opposition. I’m not a fan of this approach to most horror games. There is no combat, very much in line with the genre. This isn’t the way the game was really designed or supposed to be played, but it’s still leaves for a creepy game, regardless of consequences or the fear of failure. Horror games can be disorientating and the monster sections of Layers of Fear 2 can be especially, so giving a more accessible option to players newer to the genre or who like to take things a bit slower is fantastic. In Safe Mode, the monsters still exist, but are harmless and just there to spook you. Being a horror game, there’s monsters that appear at times and can chase and kill you.

I was invested in seeing where the story would go and learning more about The Actor and especially the weird director.įirst things first with gameplay, Layers of Fear 2 gives you an option to play standard or in “Safe Mode”.

Examining your surroundings and items often speak to the player, voices in the now and in their younger years, upon a similar boat. During this journey in the boat to please the director, there’s a bit of an internal journey as well, with The Actor recalling memories from their past. In Layers of Fear 2, you control The Actor, who’s taking a roll from an eccentric director upon a large vessel on the sea. However, I found this to be a perfect opportunity to see if a game like Layers of Fear 2 could perhaps change my opinions on the genre. It wasn’t just about being scared, but surviving, planning out how you use your gear, and fighting back! First person horror often becomes a hide and seek game with a narrow field of view. I grew up in the golden age of Japanese Survival Horror. I have a rather strong distaste for first person horror games like Layers of Fear.
